
The lifespan of Crusader Kings 2 coincided with Game of Thrones' dominance of pop culture, and the potential for dynastic intrigue and wars over crowns in Crusader Kings 2 made it a perfect fit for a Game of Thrones-inspired mod.

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A Game of ThronesĪmong all the total conversion mods for Crusader Kings 2, the Game of Thronesmod stood head and shoulders above the rest in terms of sheer popularity. Development is heading forward at a steady pace, but with the ambition of the mod team, players might have to wait a while longer to get their hands on it. While only a single 'development diary' has been released on Reddit thus far, the mod team have posted consistent progress updates on the mod's Discord server, with everything from localization text to kingdom coat of arms to a Burger King crown. The Fan Fork team have confirmed that they are working on a new version of After The End for Crusader Kings 3, and where Elder Kings 2 has chosen to be conservative with its map, After The End has gone big, promising to model the Americas from the far northern island of Svalbard to the tip of Tierra Del Fuego in South America. Related: Fallout: New Vegas Gets Drivable Vehicles In Upcoming Mod While the original mod went on hiatus in 2018, a team of modders picked up the slack and created After The End Fan Fork, which expanded on and updated the original mod with features such as various Islamic faiths and updated Mesoamerican content. Set in a post-apocalyptic North America that had gone feudal in the wake of a mysterious 'Event,' After The End featured, among other things, a Midwestern Catholic Church, factory-worshipping Motowners, and an invasion of the East Coast by Redcoat followers of Aleister Crowley. After The EndĪfter The End was one of Crusader Kings 2's most fascinating mods. With development well underway, players can expect to see Elder Kings 2 release hopefully some time in 2021. While Elder Kings 2, the Crusader Kings 3 iteration of the mod, only promises to model Tamriel and Yokuda at present, the enhanced RPG-like mechanics of Crusader Kings 3 may prove a perfect fit for an Elder Scrolls-based mod, and the increased modability of the game is already bearing fruit as previews of the mod show off a well-fleshed out magic system and ways for players to interact with patron Aedra and Daedra. Elder Kings allowed Crusader Kings 2 players to put their own plans for Nirn into motion, with the continents of Tamriel, Yokuda, Akavir, Atmora and Pyandonea all available to be ruled over at various points in the Elder Scrolls timeline. Be it the quarrelling factions of Daggerfall, the inter-house conflicts of Morrowind, the court intrigues of Oblivion or the civil war in Skyrim, the player character inevitably gets caught up in some kind of machinations. Politics imperial, feudal, or otherwise, are a constant in Elder Scrolls games. Here's a few of the total conversion mods coming to Crusader Kings 3. With settings such as Middle Earth and Vampire: The Masquerade having already been explored, upcoming mods range from new eras or regions based in real history, to existing and original fantasy settings, and even to the post-apocalypse. While Godherja scratches the fantasy itch of many players who sunk countless hours into the various fantasy mods available for Crusader Kings 2, it is only one of the first of many total conversion mods on the way. Related: The Best Crusader Kings 3 Mods for 2020 At present, the mod contains a plethora of content for the main continent of the Rome-like Aversaria, with future updates promising additional content for Sarradon, the Middle East-inspired continent in the setting's south. The most recent major total conversion mod to release, Godherja: The Dying World, is an enormous conversion mod replete with systems such as magic, dueling, artifacts, and coronations, set in an original dark fantasy setting with an emphasis on personal character narratives that play out through events and decisions. While the most downloaded mods on Crusader Kings 3 Steam Workshop tend to be quality of life changes or small content additions, the most celebrated among them are the total conversion mods, which overhaul the traditional feudal setting of Crusader Kings 3 into all manner of different settings, be they medieval Japan, the Bronze Age Near East or a vampire-infested Europe.

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When it comes to modding, Paradox Interactive made sure that Crusader Kings 3 would be as accessible and as customizable as possible for anyone wishing to add anything from as simple to a GUI update to as complex as an entirely new map. Some modders who had made notable contributions to Crusader Kings 2 were even given access to Crusader Kings 3 so they could get their mods out on the day of release.
